2/27/2023 0 Comments Tales of vesperia mods![]() ![]() To use this, open the HDR widget and select the scRGB □, then restart the game.Īfter enabling scRGB and restarting, these are my suggested settings: ![]() I have unclamped (bright values can exceed 100% reference white) most of the game's post-processing so that effects such as particles, bloom lighting and specular highlights can take advantage of HDR displays. HDR Support (v 0.5.0) Requires HDR Monitor, Windows 10 and Desktop in HDR mode You must set UseFlipDiscard=false and SwapChainWait=0 in dxgi.ini or your driver is going to give you either a white or black screen. Multi-sample Rasterization Applies to all Candidate Geometry instead of.Add MSAA Support in Windowed Mode w/ Flip Model (Win 8.1).Added Support for Swapchain-based MSAA Screenshots.Relocated the game's SteamAPI callbacks to swapchain thread to eliminate Steam overlay-related deadlocks.Workaround for Steam Overlay Bug (Does not Restore D3D11 Rasterizer State in Stateblock).Framerate Limiter Clock Drift Reduction. ![]()
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